#pragma once
#include "IInitGameState.h"

namespace ja2
{
	//!
	class InitGameState : public IInitGameState
	{
		// Attributes
	private:
		//! Splash screen done.
		bool m_DoneSplashScreen;

		// Operations
	public:
		//! Splash screen is done.
		bool done_with_splash_screen() const;

		// Construction/Destruction
	public:
		InitGameState();
		~InitGameState();
	};
} /*ja2*/